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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 | // SPDX-License-Identifier: GPL-2.0+ /* * Copyright (c) 2013 Google, Inc */ #include <errno.h> #include <mouse.h> #include <unistd.h> #include <video_defs.h> #include <stdbool.h> #include <sysreset.h> #include <linux/input.h> #include <SDL2/SDL.h> #include <asm/sdl_sync.h> #include <asm/state.h> #include <video_defs.h> /** * struct buf_info - a data buffer holding audio data * * @pos: Current position playing in audio buffer * @size: Size of data in audio buffer (0=empty) * @alloced: Allocated size of audio buffer (max size it can hold) * @data: Audio data */ struct buf_info { uint pos; uint size; uint alloced; uint8_t *data; }; /** * struct sdl_info - Information about our use of the SDL library * * @width: Width of simulated LCD display * @height: Height of simulated LCD display * @vis_width: Visible width (may be larger to allow for scaling up) * @vis_height: Visible height (may be larger to allow for scaling up) * @depth: Depth of the display in bits per pixel (16 or 32) * @pitch: Number of bytes per line of the display * @sample_rate: Current sample rate for audio * @audio_active: true if audio can be used * @inited: true if this module is initialised * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1) * @buf: The two available audio buffers. SDL can be reading from one while we * are setting up the next * @running: true if audio is running * @stopping: true if audio will stop once it runs out of data * @texture: SDL texture to use for U-Boot display contents * @renderer: SDL renderer to use * @screen: SDL window to use * @src_depth: Number of bits per pixel in the source frame buffer (that we read * from and render to SDL) */ static struct sdl_info { int width; int height; int vis_width; int vis_height; int depth; int pitch; uint sample_rate; bool audio_active; bool inited; int cur_buf; struct buf_info buf[2]; bool running; bool stopping; SDL_Texture *texture; SDL_Renderer *renderer; SDL_Window *screen; int src_depth; struct mouse_event mouse; } sdl; static void sandbox_sdl_poll_events(void) { /* * We don't want to include cpu_func.h in this file since it uses * system headers. So add a declation here. */ extern void reset_cpu(void); SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: puts("LCD window closed - quitting\n"); sysreset_walk(SYSRESET_POWER_OFF); break; case SDL_MOUSEMOTION: { struct mouse_event *m = &sdl.mouse; m->type = MOUSE_EV_MOTION; m->motion.state = 0; m->motion.x = event.motion.x; m->motion.y = event.motion.y; m->motion.xrel = event.motion.xrel; m->motion.yrel = event.motion.yrel; break; } case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { struct mouse_event *m = &sdl.mouse; m->type = MOUSE_EV_BUTTON; if (event.button.button == SDL_BUTTON_LEFT) m->button.button = BUTTON_LEFT; else if (event.button.button == SDL_BUTTON_MIDDLE) m->button.button = BUTTON_MIDDLE; else if (event.button.button == SDL_BUTTON_RIGHT) m->button.button = BUTTON_RIGHT; m->button.pressed = event.type == SDL_MOUSEBUTTONDOWN; m->button.x = event.button.x; m->button.y = event.motion.y; break; } } } } int sandbox_sdl_get_mouse_event(struct mouse_event *evt) { if (sdl.mouse.type == MOUSE_EV_NULL) return -EAGAIN; *evt = sdl.mouse; sdl.mouse.type = MOUSE_EV_NULL; return 0; } static int sandbox_sdl_ensure_init(void) { if (!sdl.inited) { if (SDL_Init(0) < 0) { printf("Unable to initialise SDL: %s\n", SDL_GetError()); return -EIO; } atexit(SDL_Quit); sdl.inited = true; } return 0; } int sandbox_sdl_remove_display(void) { if (!sdl.renderer) { printf("SDL renderer does not exist\n"); return -ENOENT; } SDL_DestroyTexture(sdl.texture); SDL_DestroyRenderer(sdl.renderer); SDL_DestroyWindow(sdl.screen); sdl.texture = NULL; sdl.renderer = NULL; sdl.screen = NULL; return 0; } int sandbox_sdl_init_display(int width, int height, int log2_bpp, bool double_size) { struct sandbox_state *state = state_get_current(); int err; if (!width || !state->show_lcd) return 0; err = sandbox_sdl_ensure_init(); if (err) return err; if (sdl.renderer) sandbox_sdl_remove_display(); if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { printf("Unable to initialise SDL LCD: %s\n", SDL_GetError()); return -EPERM; } sdl.width = width; sdl.height = height; if (double_size) { sdl.vis_width = sdl.width * 2; sdl.vis_height = sdl.height * 2; } else { sdl.vis_width = sdl.width; sdl.vis_height = sdl.height; } if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) printf("Unable to init hinting: %s", SDL_GetError()); sdl.src_depth = 1 << log2_bpp; if (log2_bpp != 4 && log2_bpp != 5) log2_bpp = 5; sdl.depth = 1 << log2_bpp; sdl.pitch = sdl.width * sdl.depth / 8; sdl.screen = SDL_CreateWindow(state->window_title ? : "U-Boot", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, sdl.vis_width, sdl.vis_height, SDL_WINDOW_RESIZABLE); if (!sdl.screen) { printf("Unable to initialise SDL screen: %s\n", SDL_GetError()); return -EIO; } sdl.renderer = SDL_CreateRenderer(sdl.screen, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (!sdl.renderer) { printf("Unable to initialise SDL renderer: %s\n", SDL_GetError()); return -EIO; } sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ? SDL_PIXELFORMAT_RGB565 : SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, width, height); if (!sdl.texture) { printf("Unable to initialise SDL texture: %s\n", SDL_GetError()); return -EBADF; } sandbox_sdl_poll_events(); return 0; } static int copy_to_texture(void *lcd_base, const struct vid_bbox *damage) { char *dest; int pitch, x, y; int src_pitch; void *pixels; char *src; SDL_Rect rect, *rectp = NULL; int ret; int x0, y0, x1, y1; /* Set up damage region if provided */ if (damage && damage->x1 > damage->x0 && damage->y1 > damage->y0) { rect.x = damage->x0; rect.y = damage->y0; rect.w = damage->x1 - damage->x0; rect.h = damage->y1 - damage->y0; rectp = ▭ x0 = damage->x0; y0 = damage->y0; x1 = damage->x1; y1 = damage->y1; } else { x0 = 0; y0 = 0; x1 = sdl.width; y1 = sdl.height; } if (sdl.src_depth == sdl.depth) { if (rectp) { /* Update only the damaged region */ src_pitch = sdl.width * sdl.src_depth / 8; src = lcd_base + y0 * src_pitch + x0 * sdl.src_depth / 8; SDL_UpdateTexture(sdl.texture, rectp, src, src_pitch); } else { SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch); } return 0; } /* * We only support copying from an 8bpp to a 32bpp texture since the * other cases are supported directly by the texture. */ if (sdl.depth != 32 && sdl.src_depth != 8) { printf("Need depth 32bpp for copy\n"); return -EINVAL; } ret = SDL_LockTexture(sdl.texture, rectp, &pixels, &pitch); if (ret) { printf("SDL lock %d: %s\n", ret, SDL_GetError()); return ret; } /* Copy the pixels one by one */ src_pitch = sdl.width * sdl.src_depth / 8; for (y = y0; y < y1; y++) { char val; dest = pixels + (y - y0) * pitch; src = lcd_base + src_pitch * y + x0; for (x = x0; x < x1; x++, dest += 4) { val = *src++; dest[0] = val; dest[1] = val; dest[2] = val; dest[3] = 0; } } SDL_UnlockTexture(sdl.texture); return 0; } static void draw_grid(int size) { int x, y; if (!size) size = 0x20; SDL_SetRenderDrawColor(sdl.renderer, 192, 192, 192, SDL_ALPHA_OPAQUE); for (x = 0; x < sdl.vis_width; x += size) SDL_RenderDrawLine(sdl.renderer, x, 0, x, sdl.vis_height - 1); for (y = 0; y < sdl.vis_height; y += size) SDL_RenderDrawLine(sdl.renderer, 0, y, sdl.vis_width - 1, y); } int sandbox_sdl_sync(void *lcd_base, const struct vid_bbox *damage, const struct sandbox_sdl_sync_opts *opts) { struct SDL_Rect rect; int ret; if (!sdl.texture) return 0; SDL_RenderClear(sdl.renderer); ret = copy_to_texture(lcd_base, damage); if (ret) { printf("copy_to_texture: %d: %s\n", ret, SDL_GetError()); return -EIO; } ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL); if (ret) { printf("SDL copy %d: %s\n", ret, SDL_GetError()); return -EIO; } if (opts && opts->draw_grid) draw_grid(opts->grid_size); /* * On some machines this does not appear. Draw an empty rectangle which * seems to fix that. */ rect.x = 0; rect.y = 0; rect.w = 0; rect.h = 0; SDL_RenderDrawRect(sdl.renderer, &rect); SDL_RenderPresent(sdl.renderer); sandbox_sdl_poll_events(); return 0; } static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = { [SDL_SCANCODE_ESCAPE] = KEY_ESC, [SDL_SCANCODE_1] = KEY_1, [SDL_SCANCODE_2] = KEY_2, [SDL_SCANCODE_3] = KEY_3, [SDL_SCANCODE_4] = KEY_4, [SDL_SCANCODE_5] = KEY_5, [SDL_SCANCODE_6] = KEY_6, [SDL_SCANCODE_7] = KEY_7, [SDL_SCANCODE_8] = KEY_8, [SDL_SCANCODE_9] = KEY_9, [SDL_SCANCODE_0] = KEY_0, [SDL_SCANCODE_MINUS] = KEY_MINUS, [SDL_SCANCODE_EQUALS] = KEY_EQUAL, [SDL_SCANCODE_BACKSPACE] = KEY_BACKSPACE, [SDL_SCANCODE_TAB] = KEY_TAB, [SDL_SCANCODE_Q] = KEY_Q, [SDL_SCANCODE_W] = KEY_W, [SDL_SCANCODE_E] = KEY_E, [SDL_SCANCODE_R] = KEY_R, [SDL_SCANCODE_T] = KEY_T, [SDL_SCANCODE_Y] = KEY_Y, [SDL_SCANCODE_U] = KEY_U, [SDL_SCANCODE_I] = KEY_I, [SDL_SCANCODE_O] = KEY_O, [SDL_SCANCODE_P] = KEY_P, [SDL_SCANCODE_LEFTBRACKET] = KEY_LEFTBRACE, [SDL_SCANCODE_RIGHTBRACKET] = KEY_RIGHTBRACE, [SDL_SCANCODE_RETURN] = KEY_ENTER, [SDL_SCANCODE_LCTRL] = KEY_LEFTCTRL, [SDL_SCANCODE_A] = KEY_A, [SDL_SCANCODE_S] = KEY_S, [SDL_SCANCODE_D] = KEY_D, [SDL_SCANCODE_F] = KEY_F, [SDL_SCANCODE_G] = KEY_G, [SDL_SCANCODE_H] = KEY_H, [SDL_SCANCODE_J] = KEY_J, [SDL_SCANCODE_K] = KEY_K, [SDL_SCANCODE_L] = KEY_L, [SDL_SCANCODE_SEMICOLON] = KEY_SEMICOLON, [SDL_SCANCODE_APOSTROPHE] = KEY_APOSTROPHE, [SDL_SCANCODE_GRAVE] = KEY_GRAVE, [SDL_SCANCODE_LSHIFT] = KEY_LEFTSHIFT, [SDL_SCANCODE_BACKSLASH] = KEY_BACKSLASH, [SDL_SCANCODE_Z] = KEY_Z, [SDL_SCANCODE_X] = KEY_X, [SDL_SCANCODE_C] = KEY_C, [SDL_SCANCODE_V] = KEY_V, [SDL_SCANCODE_B] = KEY_B, [SDL_SCANCODE_N] = KEY_N, [SDL_SCANCODE_M] = KEY_M, [SDL_SCANCODE_COMMA] = KEY_COMMA, [SDL_SCANCODE_PERIOD] = KEY_DOT, [SDL_SCANCODE_SLASH] = KEY_SLASH, [SDL_SCANCODE_RSHIFT] = KEY_RIGHTSHIFT, [SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK, [SDL_SCANCODE_LALT] = KEY_LEFTALT, [SDL_SCANCODE_SPACE] = KEY_SPACE, [SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK, [SDL_SCANCODE_F1] = KEY_F1, [SDL_SCANCODE_F2] = KEY_F2, [SDL_SCANCODE_F3] = KEY_F3, [SDL_SCANCODE_F4] = KEY_F4, [SDL_SCANCODE_F5] = KEY_F5, [SDL_SCANCODE_F6] = KEY_F6, [SDL_SCANCODE_F7] = KEY_F7, [SDL_SCANCODE_F8] = KEY_F8, [SDL_SCANCODE_F9] = KEY_F9, [SDL_SCANCODE_F10] = KEY_F10, [SDL_SCANCODE_NUMLOCKCLEAR] = KEY_NUMLOCK, [SDL_SCANCODE_SCROLLLOCK] = KEY_SCROLLLOCK, [SDL_SCANCODE_KP_7] = KEY_KP7, [SDL_SCANCODE_KP_8] = KEY_KP8, [SDL_SCANCODE_KP_9] = KEY_KP9, [SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS, [SDL_SCANCODE_KP_4] = KEY_KP4, [SDL_SCANCODE_KP_5] = KEY_KP5, [SDL_SCANCODE_KP_6] = KEY_KP6, [SDL_SCANCODE_KP_PLUS] = KEY_KPPLUS, [SDL_SCANCODE_KP_1] = KEY_KP1, [SDL_SCANCODE_KP_2] = KEY_KP2, [SDL_SCANCODE_KP_3] = KEY_KP3, [SDL_SCANCODE_KP_0] = KEY_KP0, [SDL_SCANCODE_KP_PERIOD] = KEY_KPDOT, /* key 84 does not exist linux_input.h */ [SDL_SCANCODE_LANG5] = KEY_ZENKAKUHANKAKU, [SDL_SCANCODE_NONUSBACKSLASH] = KEY_102ND, [SDL_SCANCODE_F11] = KEY_F11, [SDL_SCANCODE_F12] = KEY_F12, [SDL_SCANCODE_INTERNATIONAL1] = KEY_RO, [SDL_SCANCODE_LANG3] = KEY_KATAKANA, [SDL_SCANCODE_LANG4] = KEY_HIRAGANA, [SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN, [SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA, [SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN, /* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */ [SDL_SCANCODE_KP_ENTER] = KEY_KPENTER, [SDL_SCANCODE_RCTRL] = KEY_RIGHTCTRL, [SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH, [SDL_SCANCODE_SYSREQ] = KEY_SYSRQ, [SDL_SCANCODE_RALT] = KEY_RIGHTALT, /* KEY_LINEFEED */ [SDL_SCANCODE_HOME] = KEY_HOME, [SDL_SCANCODE_UP] = KEY_UP, [SDL_SCANCODE_PAGEUP] = KEY_PAGEUP, [SDL_SCANCODE_LEFT] = KEY_LEFT, [SDL_SCANCODE_RIGHT] = KEY_RIGHT, [SDL_SCANCODE_END] = KEY_END, [SDL_SCANCODE_DOWN] = KEY_DOWN, [SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN, [SDL_SCANCODE_INSERT] = KEY_INSERT, [SDL_SCANCODE_DELETE] = KEY_DELETE, /* KEY_MACRO */ [SDL_SCANCODE_MUTE] = KEY_MUTE, [SDL_SCANCODE_VOLUMEDOWN] = KEY_VOLUMEDOWN, [SDL_SCANCODE_VOLUMEUP] = KEY_VOLUMEUP, [SDL_SCANCODE_POWER] = KEY_POWER, [SDL_SCANCODE_KP_EQUALS] = KEY_KPEQUAL, [SDL_SCANCODE_KP_PLUSMINUS] = KEY_KPPLUSMINUS, [SDL_SCANCODE_PAUSE] = KEY_PAUSE, /* KEY_SCALE */ [SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA, [SDL_SCANCODE_LANG1] = KEY_HANGUEL, [SDL_SCANCODE_LANG2] = KEY_HANJA, [SDL_SCANCODE_INTERNATIONAL3] = KEY_YEN, [SDL_SCANCODE_LGUI] = KEY_LEFTMETA, [SDL_SCANCODE_RGUI] = KEY_RIGHTMETA, [SDL_SCANCODE_APPLICATION] = KEY_COMPOSE, }; int sandbox_sdl_scan_keys(int key[], int max_keys) { const Uint8 *keystate; int num_keys; int i, count; sandbox_sdl_poll_events(); keystate = SDL_GetKeyboardState(&num_keys); for (i = count = 0; i < num_keys; i++) { if (count < max_keys && keystate[i]) { int keycode = sdl_to_keycode[i]; if (keycode) key[count++] = keycode; } } return count; } int sandbox_sdl_key_pressed(int keycode) { int key[8]; /* allow up to 8 keys to be pressed at once */ int count; int i; count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0])); for (i = 0; i < count; i++) { if (key[i] == keycode) return 0; } return -ENOENT; } void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len) { struct buf_info *buf; int avail; int i; for (i = 0; i < 2; i++) { buf = &sdl.buf[sdl.cur_buf]; avail = buf->size - buf->pos; if (avail <= 0) { sdl.cur_buf = 1 - sdl.cur_buf; continue; } if (avail > len) avail = len; memcpy(stream, buf->data + buf->pos, avail); stream += avail; buf->pos += avail; len -= avail; /* Move to next buffer if we are at the end */ if (buf->pos == buf->size) buf->size = 0; else break; } memset(stream, 0, len); sdl.stopping = !!len; } int sandbox_sdl_sound_init(int rate, int channels) { SDL_AudioSpec wanted, have; int i; if (sandbox_sdl_ensure_init()) return -1; if (sdl.audio_active) return 0; /* Set the audio format */ wanted.freq = rate; wanted.format = AUDIO_S16; wanted.channels = channels; wanted.samples = 960; /* Good low-latency value for callback */ wanted.callback = sandbox_sdl_fill_audio; wanted.userdata = NULL; for (i = 0; i < 2; i++) { struct buf_info *buf = &sdl.buf[i]; buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels; buf->data = malloc(buf->alloced); if (!buf->data) { printf("%s: Out of memory\n", __func__); if (i == 1) free(sdl.buf[0].data); return -1; } buf->pos = 0; buf->size = 0; } if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { printf("Unable to initialise SDL audio: %s\n", SDL_GetError()); goto err; } /* Open the audio device, forcing the desired format */ if (SDL_OpenAudio(&wanted, &have) < 0) { printf("Couldn't open audio: %s\n", SDL_GetError()); goto err; } if (have.format != wanted.format) { printf("Couldn't select required audio format\n"); goto err; } sdl.audio_active = true; sdl.sample_rate = wanted.freq; sdl.cur_buf = 0; sdl.running = false; sdl.mouse.type = MOUSE_EV_NULL; return 0; err: for (i = 0; i < 2; i++) free(sdl.buf[i].data); return -1; } int sandbox_sdl_sound_play(const void *data, uint size) { struct buf_info *buf; if (!sdl.audio_active) return 0; buf = &sdl.buf[0]; if (buf->size) buf = &sdl.buf[1]; while (buf->size) usleep(1000); if (size > buf->alloced) return -E2BIG; memcpy(buf->data, data, size); buf->size = size; buf->pos = 0; if (!sdl.running) { SDL_PauseAudio(0); sdl.running = true; sdl.stopping = false; } return 0; } int sandbox_sdl_sound_stop(void) { if (sdl.running) { while (!sdl.stopping) SDL_Delay(100); SDL_PauseAudio(1); sdl.running = 0; sdl.stopping = false; } return 0; } void sandbox_sdl_set_cursor_visible(bool visible) { SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); } |