Loading...
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 | /* * Video uclass to support displays (see also vidconsole for text) * * Copyright (c) 2015 Google, Inc */ #ifndef _VIDEO_H_ #define _VIDEO_H_ #include <stdio_dev.h> struct udevice; /** * struct video_uc_plat - uclass platform data for a video device * * This holds information that the uclass needs to know about each device. It * is accessed using dev_get_uclass_plat(dev). See 'Theory of operation' at * the top of video-uclass.c for details on how this information is set. * * @align: Frame-buffer alignment, indicating the memory boundary the frame * buffer should start on. If 0, 1MB is assumed * @size: Frame-buffer size, in bytes * @base: Base address of frame buffer, 0 if not yet known * @copy_base: Base address of a hardware copy of the frame buffer. See * CONFIG_VIDEO_COPY. * @hide_logo: Hide the logo (used for testing) */ struct video_uc_plat { uint align; uint size; ulong base; ulong copy_base; bool hide_logo; }; enum video_polarity { VIDEO_ACTIVE_HIGH, /* Pins are active high */ VIDEO_ACTIVE_LOW, /* Pins are active low */ }; /* * Bits per pixel selector. Each value n is such that the bits-per-pixel is * 2 ^ n */ enum video_log2_bpp { VIDEO_BPP1 = 0, VIDEO_BPP2, VIDEO_BPP4, VIDEO_BPP8, VIDEO_BPP16, VIDEO_BPP32, }; /* * Convert enum video_log2_bpp to bytes and bits. Note we omit the outer * brackets to allow multiplication by fractional pixels. */ #define VNBYTES(bpix) (1 << (bpix)) / 8 #define VNBITS(bpix) (1 << (bpix)) enum video_format { VIDEO_UNKNOWN, VIDEO_X8B8G8R8, VIDEO_X8R8G8B8, VIDEO_X2R10G10B10, }; /** * struct video_priv - Device information used by the video uclass * * @xsize: Number of pixel columns (e.g. 1366) * @ysize: Number of pixels rows (e.g.. 768) * @rot: Display rotation (0=none, 1=90 degrees clockwise, etc.) * @bpix: Encoded bits per pixel (enum video_log2_bpp) * @format: Pixel format (enum video_format) * @vidconsole_drv_name: Driver to use for the text console, NULL to * select automatically * @font_size: Font size in pixels (0 to use a default value) * @fb: Frame buffer * @fb_size: Frame buffer size * @copy_fb: Copy of the frame buffer to keep up to date; see struct * video_uc_plat * @line_length: Length of each frame buffer line, in bytes. This can be * set by the driver, but if not, the uclass will set it after * probing * @colour_fg: Foreground colour (pixel value) * @colour_bg: Background colour (pixel value) * @flush_dcache: true to enable flushing of the data cache after * the LCD is updated * @fg_col_idx: Foreground color code (bit 3 = bold, bit 0-2 = color) * @bg_col_idx: Background color code (bit 3 = bold, bit 0-2 = color) */ struct video_priv { /* Things set up by the driver: */ ushort xsize; ushort ysize; ushort rot; enum video_log2_bpp bpix; enum video_format format; const char *vidconsole_drv_name; int font_size; /* * Things that are private to the uclass: don't use these in the * driver */ void *fb; int fb_size; void *copy_fb; int line_length; u32 colour_fg; u32 colour_bg; bool flush_dcache; u8 fg_col_idx; u8 bg_col_idx; }; /** * struct video_ops - structure for keeping video operations * @video_sync: Synchronize FB with device. Some device like SPI based LCD * displays needs synchronization when data in an FB is available. * For these devices implement video_sync hook to call a sync * function. vid is pointer to video device udevice. Function * should return 0 on success video_sync and error code otherwise */ struct video_ops { int (*video_sync)(struct udevice *vid); }; #define video_get_ops(dev) ((struct video_ops *)(dev)->driver->ops) /** * video_reserve() - Reserve frame-buffer memory for video devices * * Note: This function is for internal use. * * This uses the uclass plat's @size and @align members to figure out * a size and position for each frame buffer as part of the pre-relocation * process of determining the post-relocation memory layout. * * gd->video_top is set to the initial value of *@addrp and gd->video_bottom * is set to the final value. * * @addrp: On entry, the top of available memory. On exit, the new top, * after allocating the required memory. * Return: 0 */ int video_reserve(ulong *addrp); /** * video_clear() - Clear a device's frame buffer to background color. * * @dev: Device to clear * Return: 0 */ int video_clear(struct udevice *dev); /** * video_sync() - Sync a device's frame buffer with its hardware * * @vid: Device to sync * @force: True to force a sync even if there was one recently (this is * very expensive on sandbox) * * @return: 0 on success, error code otherwise * * Some frame buffers are cached or have a secondary frame buffer. This * function syncs these up so that the current contents of the U-Boot frame * buffer are displayed to the user. */ int video_sync(struct udevice *vid, bool force); /** * video_sync_all() - Sync all devices' frame buffers with there hardware * * This calls video_sync() on all active video devices. */ void video_sync_all(void); /** * video_bmp_display() - Display a BMP file * * @dev: Device to display the bitmap on * @bmp_image: Address of bitmap image to display * @x: X position in pixels from the left * @y: Y position in pixels from the top * @align: true to adjust the coordinates to centre the image. If false * the coordinates are used as is. If true: * * - if a coordinate is 0x7fff then the image will be centred in * that direction * - if a coordinate is -ve then it will be offset to the * left/top of the centre by that many pixels * - if a coordinate is positive it will be used unchnaged. * Return: 0 if OK, -ve on error */ int video_bmp_display(struct udevice *dev, ulong bmp_image, int x, int y, bool align); /** * video_get_xsize() - Get the width of the display in pixels * * @dev: Device to check * Return: device frame buffer width in pixels */ int video_get_xsize(struct udevice *dev); /** * video_get_ysize() - Get the height of the display in pixels * * @dev: Device to check * Return: device frame buffer height in pixels */ int video_get_ysize(struct udevice *dev); /** * Set whether we need to flush the dcache when changing the image. This * defaults to off. * * @param flush non-zero to flush cache after update, 0 to skip */ void video_set_flush_dcache(struct udevice *dev, bool flush); /** * Set default colors and attributes * * @dev: video device * @invert true to invert colours */ void video_set_default_colors(struct udevice *dev, bool invert); #ifdef CONFIG_VIDEO_COPY /** * vidconsole_sync_copy() - Sync back to the copy framebuffer * * This ensures that the copy framebuffer has the same data as the framebuffer * for a particular region. It should be called after the framebuffer is updated * * @from and @to can be in either order. The region between them is synced. * * @dev: Vidconsole device being updated * @from: Start/end address within the framebuffer (->fb) * @to: Other address within the frame buffer * Return: 0 if OK, -EFAULT if the start address is before the start of the * frame buffer start */ int video_sync_copy(struct udevice *dev, void *from, void *to); /** * video_sync_copy_all() - Sync the entire framebuffer to the copy * * @dev: Vidconsole device being updated * Return: 0 (always) */ int video_sync_copy_all(struct udevice *dev); #else static inline int video_sync_copy(struct udevice *dev, void *from, void *to) { return 0; } static inline int video_sync_copy_all(struct udevice *dev) { return 0; } #endif /** * video_is_active() - Test if one video device it active * * Return: true if at least one video device is active, else false. */ bool video_is_active(void); #endif |